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SDL Cmake Template
Cover Image for Game Engine Tutorial Series Part 5: Rigid Body

Game Engine Tutorial Series Part 5: Rigid Body

30 min read

Rigid body physics is a very important part of any game engine. It's the foundation of all physics simulations. As such in this part of the tutorial we will upgrade our physics library to rigid body physics

Cover Image for Game Engine Tutorial Series Part 4: Rotation

Game Engine Tutorial Series Part 4: Rotation

45 min read

In this part we will fix the problems with our world being rendered upside down, discuss rotations and implement the required data structures for rigid body physics

Cover Image for Game Engine Tutorial Series Part 3: Collisions

Game Engine Tutorial Series Part 3: Collisions

20 min read

In a game world, engineers try to explicitly ensure that objects don't pass through each other. To accomplish that, they implement one of the primary components of a physics engine - collision system.

Cover Image for Game Engine Tutorial Series Part 2: Simple Physics

Game Engine Tutorial Series Part 2: Simple Physics

10 min read

Physics is a huge discipline and lots of its areas might be useful in games, but when we talk about physics in a game, usually we refer to classical mechanics

Cover Image for Game Engine Tutorial Series Part 1: Introduction

Game Engine Tutorial Series Part 1: Introduction

10 min read

Creating your own video game is the dream of almost any kid, gamer or software developer such as myself. It's really easy to accomplish using a professional

@2024 Arman Matinyan